﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameClient
{
	public class ClientEventArgs : EventArgs
	{
		public bool BoolValue { get; private set; }
		public int ColValue { get; private set; }
		public int RowValue { get; private set; }
		public string StringValue { get; private set; }

		public ClientEventArgs(string msg) : this(false, -1, -1, msg) { }
		public ClientEventArgs(bool bVal) : this(bVal, -1, -1, "") { }
		public ClientEventArgs(int col, int row) : this(false, col, row, "") { }
		private ClientEventArgs(bool bval, int col, int row, string msg)
		{
			BoolValue = bval;
			ColValue = col;
			RowValue = row;
			StringValue = msg;
		}
	}
}
